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Pitch (baseball)

The typical motion of a pitcher
The typical motion of a pitcher

In baseball, a pitch is the act of throwing a baseball toward home plate to start a play. The term comes from the Knickerbocker Rules. Originally, the ball had to be literally "pitched" underhand, as with pitching horseshoes. Overhand throwing was not allowed in baseball until 1884.

Pitchers throw a variety of pitches, each of which has a slightly different velocity, trajectory, movement, and/or arm angle. These variations are introduced to confuse the batter in various ways, and ultimately aid the defensive team in getting the batter or baserunners out.

To obtain variety, and therefore enhance defensive baseball strategy, the pitcher manipulates the grip on the ball at the point of release. Variations in the grip cause the seams to "catch" the air differently, therefore changing the trajectory of the ball, making it harder for the batter to hit.

Contents

  • 1 All About Pitching
  • 2 Basics
  • 3 List of pitches
    • 3.1 Fastballs
    • 3.2 Breaking balls
    • 3.3 Changeups
    • 3.4 Others
  • 4 Pitching motions
  • 5 See also

[edit] All About Pitching

There are many, many types of pitches in baseball. Even within a type of pitch, there can be variations. For instance, a pitcher may throw a curveball with a 12-6 trajectory, or he may throw one with a 10-4. These will be explained later.

Pitchers often know many different types of pitches, but are only comfortable with throwing four or five different varieties during the course of an actual game. There are two basic approaches to successful pitching: you may try to have batters grounding out, flying out, and not being able to figure you out by varying speed and location of the pitches. Or you can attempt to strike out batters by over-powering them and putting batters in a reactive and defensive posture.

[edit] Basics

Velocity

Velocity is the speed of the pitch. There are optimal velocities for different types of pitches. For instance, you want your change-up to be thrown at a slower speed than your fastball. Pitchers' velocities often vary. Tim Wakefield of the Boston Red Sox, for instance, has a slow fastball, clocking in the high 70s at most. A fireballer like Nolan Ryan would throw in the high 90s and possibly touch 100. Velocity itself is not as important, however, as is how fast your pitches appear when compared to the others. An 80 mph fastball complementing a 50 mph change-up would be much more effective than an 80 mph fastball backing up a 77 mph change-up.

Trajectory

Trajectory is the path the ball takes when compared with a clock. A curveball that drops straight down would drop from 12 o'clock to 6 o'clock on an analog clock. A ball that "slides" from one side of the plate to another without any vertical movement would have a 9 o'clock to 3 o'clock trajectory. For lefties, the reverse would be true, a 3 o'clock to 9 o'clock slide. Different pitches have different trajectories.

As a footnote, a pitch's name is not determined by its trajectory and velocity but the method with which the pitch is thrown. Tim Wakefield's fastball is slower than most pitcher's change-ups but is still a fastball because it is thrown in the method a fastball would be.

[edit] List of pitches

[edit] Fastballs

The fastball is the most common pitch in baseball, and all pitchers have some form of a fastball in their arsenal. It is basically a pitch thrown very fast, some with movement, some without. The cut fastball, split-finger fastball and forkball are variations on the fastball with extra movement, which are sometimes called sinking-fastballs because of the trajectories. The most common fastball type pitches are:

  • four-seam fastball (rising fastball)
  • two-seam fastball
    • cutter
    • splitter / forkball
    • sinking fastball

The four seam fastball is the standard pitch in baseball, and is almost always the fastest pitch in the arsenal of any pitcher who throws it. The four seam fastball has comparatively little movement, but exceptional four seamers may appear to have a rising or hopping motion. Physicists maintain that the rise on a four seam fastball is an illusion, but whether it's real or illusion it has the effect of making batters swing under the pitch, resulting in swinging strikes, popups, and fly outs. Pitchers who rely heavily on the four seamer may give up large numbers of home runs.

A two-seam fastball is thrown the same way as a four seam fastball, but with the fingers held along the seams rather than across them. This gives the two seamer more movement than the four seamer, but makes it a bit slower. The two seamer appears to drop compared to the four seamer, which results in ground outs and [[double plays]. It is almost always thrown at the lower end of the strike zone.

The sinker is often thrown low and out of the strike zone, and is designed to appear as a strike before dropping out of the zone completely. It is used much like the two-seamer, to induce groundouts. A split fastball is basically the same as a sinker, except it is often thrown faster and more resembles a vertical slider than a fastball.

A Split-finger fastball is similar to a sinker but has more of a downward break to it. The Split-finger can be thrown at high speeds but is less effective. The trickiness about a splitfinger is that batters tend to over-swing or swing over the ball. This pitch looks like a fastball as it heads to the plate then dives south. Some Split-fingers move like a two-seam fastball and others move like a knuckle-ball depending on how you grip and release the ball. Roger Clemens is known for a dangerous splitter. The pitch was popularized by the pitching staffs of Roger Craig in the 1980s but led to many injuries and is less popular now.

The cut fastball is thrown inside on batters of the opposite-handedness of the pitcher (righty vs. lefty). It comes inside closer than it appears to and jams the hitters. Pitchers who throw this pitch like seeing broken bats because it means that the pitch has done what it's supposed to. Lefties are more likely to throw this pitch than righties, for the simple fact that righty batters are more common in MLB.

Much like the splitter, the forkball is a sinking pitch designed to induce groundballs. However, the forkball "tumbles" out of the strike zone (rather than breaks out of it) when thrown. The Forkball kind of looks like a fast dancing knuckle ball. If the wind is blowing in either direction, the forkball is a brain scrambler, meaning the ball is going to dance all over and sink.

[edit] Breaking balls

Well-thrown breaking balls have movement—sideways or downward usually. The goal is usually to make the ball difficult to hit well or confusing to batters. Most breaking balls are considered off-speed pitches. The most common breaking pitches are:

  • curveball
    • knuckle curve
    • slurve
    • curve-slider
  • slider
  • screwball
  • sinker

The curveball is often the first breaking pitch a budding pitcher learns. Contrary to what most non-baseball people believe, a "perfect" curveball breaks straight down with essentially no sideways movement, i.e. it has a 12-6 trajectory. Pitchers with outstanding 12-6 curveballs include Sandy Koufax and Barry Zito. It is often a slower pitch than most, hence it is sometimes referred to as an "off-speed breaking ball."

The slider is a faster breaking ball than the curve. It is not as fast as a fastball but is faster than the rest of a pitcher's pitches. Power pitchers often throw one in the 90s. It typically breaks 10-4 or 9-3 with less pronouced movement than a curveball.

A slurve is a slider thrown at curveball velocity. It is designed to look like a slider out of the pitcher's hand, but then fool the hitter by taking longer to reach the plate than a typical slider would.

A screwball is a "backwards curveball." When thrown by a righty, it breaks like a lefty curveball, and vice versa. This pitch was conjured up because hitters have an easier time hitting pitches that break in on them than those that fade away. Lefies would throw this against righties, and righties against lefties. Christy Mathewson and Carl Hubbell are among the most famous screwball pitchers in history, and in recent times Mike Marshall and Fernando Valenzuela have had great success with this pitch.

[edit] Changeups

The changeup is the staple off-speed pitch, usually thrown to look like a fastball but arriving much slower to the plate. It is meant to confuse the batter's timing. The most common changeups are:

  • palmball
  • circle change
  • Changeup
  • OK changeup

The change-up is a slow pitch, used to throw off the hitter's timing. A perfect change-up is thrown with the same arm motion but with much less speed than the pitcher's fastball. An effective change-up can make a hitter swing before the ball crosses the plate. As well as being effective by itself, a good change-up will enhance the effectiveness of a pitcher's fastball by making it appear to be faster.

A Circle Change is a change-up variant with lateral motion similar to a screwball. The trickiness about the circle change is the movement and velocity. In the batter's eye the ball looks like a slow two-seam fastball being lobbed towards home plate, then at the last moment the ball breaks. Pedro Martinez is known for a dominating circle change. Greg Maddux also had an effective circle change, and Warren Spahn's "screwball" may have really been one as well.

[edit] Others

Other pitches which are or have been used in baseball are:

  • Knuckleball
  • Eephus pitch
  • Spitball
  • Gyroball
  • Shuuto
  • Scuffball
  • LaLob
  • Thang

The knuckleball was made famous by Hoyt Wilhelm and Phil Niekro, although it dates back to the beginning of the 20th century. It is tantalizingly slow but dances all over the place. It's been said that a knuckleball screws everybody up, as "the hitter can't hit it, the catcher can't catch it, and the umpire can't call it." Tim Wakefield is a prominent knuckleballer in today's game.

An eephus pitch, invented by Rip Sewell of the Pittsburgh Pirates in the 1930s, is impossibly slow, usually with a very high arching trajectory. It is basically a lob to the catcher, and would not be pulled over for speeding on any residential street. Steve Hamilton, who called this pitch the "folly floater," was probably its most successful practitioner. Kazuhito Tadano of the Cleveland Indians caused A-Rod of the Yankees to ground out on an eephus pitch in one of the 2004 season's more memorable moments. It is rarely thrown anymore.

[edit] Pitching motions

Most pitchers are taught at the beginning of baseball to throw overhand. Overhand can be an effective pitching motion, but other motions can be equally or more effective once mastered. A few pitchers can vary their motion from pitch to pitch. There are 5 types of pitching motions: overhand, three-quarters, sidearm, submarine, and tornado.

An overhand pitch is thrown with the arm directly above the pitcher's body. This is often described as "12 o'clock", as though the pitcher's body were a clock face and his pitching arm was the hour hand. The pitcher pushes off the rubber and whips his arm for velocity. If the pitcher is really tall and pitches over hand, in the batter's eye the ball will look as if it were dropping out the sky. This means the batter will have to drop his shoulders in order to get under the ball. Overhand pitchers tend to use a fastball/curve/change-up combination and stay away from sliders and screwballs.

The three-quarter pitching style is between a side arm and overhand motion, with the pitcher's arm at "10 or 11 o'clock" for a right hander or "1 or 2 o'clock" for a lefty. Both the legs and arm are used for velocity. With this pitching style, the ball will tend to have a tailing, sinking action as the ball gets near the plate. Any pitch can be thrown from a three-quarters delivery, though the curve will be less effective than when thrown overhand. It is the most common delivery today.

Sidearm pitching is when the pitcher releases the ball with his arm perpendicular to his body, at 3 o'clock or 9 o'clock. The motion is most effective when using sliders or curves. A right handed pitcher can throw a slider or curve directly at a right handed batter and have it tail back over the plate. The same motion can be effective against a left handed batter because the ball tails in on his hands, jamming him.

The submarine pitching style comes from an arm angle even lower than sidearm. Before releasing the ball, the pitcher drops his shoulder towards the earth and whips his arm, much like a softball pitcher. Depending on the pitch used, the ball might have little to a lot of movement. Submarine pitchers are most effective against same-handed batters because the ball looks like it is rising or running in on the hands. Submarine pitching can still be effective on opposite-handed batters because of the tailng action which makes the ball run away from the batter.

A tornado pitcher rotates his whole body before the delivery to home plate. It is a very difficult motion that requires very strong back muscles, but can be very effective when pitching to the corners. Against same-handed batters, the ball looks like it will stay inside because of the pitching motion but will have cutting movement at the end. Against opposite-handed batters, the ball will run across the plate diagonally and the reaction of the batter will be to jump away from the plate. The tornado motion also lets the pitcher disguise his release point, making it tough for the batter to pick up the ball. A weakness of tornado pitching is a slow delivery that makes the pitcher vulnerable to the stolen base.

[edit] See also

  • Brushback and beanball
  • Intentional ball
  • Pitching machine
  • Pitchout
  • Wild pitch
  • List of baseball jargon for colloquial typologies of pitches: fat pitch, gopher pitch, payoff pitch, etc.
  • Bowling - ball delivery method in cricket

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This page was last modified 06:10, 15 August 2008. Content is available under the GFDL.

Categories: Baseball pitching | Baseball Dictionary

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